Wednesday 3 February 2010

Goodie hand

As I was finding creating the hand in 3ds Max and then importing it into Mudbox a problem, I used a basic cube from Mudboxs standard shapes and then beganb to manipulate it with the sculpting tools. However as can be seen from all the photographs the vertices and poly lines are all out of alignment and even though the meshs were at the same sub division level there was a higher frequency of polygons on one side of the hand to the other. This proved to be a problem as both sides of the hand were behaving differently to one another as I was sculpting.





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