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actionfiguredesign
Wednesday, 27 January 2010
I decided to simplify the geometry by not modelling such a complex mesh in Max!
I created quite a complicated mesh in 3DS Max and then imported it into Mudbox, however the complexity of the mesh was proving to be difficult to sculpt in Mudbox.
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Design Change
This simplified mesh was also proving difficult fo...
I decided to simplify the geometry by not modellin...
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