Wednesday 27 January 2010

Design Change

I have decided that I prefer this design to the previous design. There are more possibilities for detailing the armour overlapping than previously.





This is the much simplified base mesh from 3D Studio Max, when I increase the polygons in Mudbox the halves are subdivided equally with identical vertices on both sides of the mesh. This allows for symmetrical sculpting and being able to manipulate both sides of the mesh identically.



No comments:

Post a Comment